You will need: 6 dice, paper and pencil
How to play: Each player must score 500 points in one turn to ‘get on the board’. If a player ‘farkles’ before reaching 500 their turn is over and they pass the dice to the next player. Once a player has gotten on the board they can quit at any time during their turn, regardless of how many points they score during that turn. Play to10,000. Once someone scores 10,000 (or more) the remaining players have one last turn. If someone beats the original player who reached 10,000, they can be declared the winner, or if you want to continue playing, let each player have one more turn, each time anyone beats the high scorer.
How to score: Players begin by rolling all 6 dice. In order not to ‘farkle’, each roll in a turn must come up with something that ‘counts’. Scoring dice are set aside and contribute their score for that turn. If a player decides to continue rolling during their turn they use the remaining dice. If at any time ‘all’ the dice produce points the player has the option to begin again with all six dice. This still counts as one turn and should they ‘farkle’ (roll and come up with nothing that scores) they will lose any points accumulated turning that turn. Once points are recorded they cannot be lost.
What counts:
Ones 100 | Any 6 of a kind 3000 |
Fives 50 | 3 pairs 1500 |
Any 3 of a kind-value of dice thrown x 100 | 2 triples 2500 |
Any 4 of a kind 1000 | Straight (1-6) 1500 |
Any 5 of a kind 2000 | 4 of a kind with a pair 1500 |
Click Here to Download a Farkle Score Pad
JAN
2014
About the Author:
Allen Hébert is a Senior Solutions Engineer in the Information Technology Industry. Allen and his wife Denae, have been married for over 31 years and they have been blessed with nine children. Allen enjoys swimming, driving the family RV and the great outdoors.